About Black Grimoire:
Gordon Freeman, in the flesh – or, rather, in the hazard suit. I took the liberty of relieving you of your weapons. Most of them were government property. As for the suit, I think you’ve earned it. The borderworld, Xen, is in our control, for the time being … thanks to you. Quite a nasty piece of work you managed over there, I am impressed. That’s why I’m here, Mr. Freeman. I have recommended your services to my … employers, and they have authorised me to offer you a job. They agree with me that you have limitless potential. You’ve proved yourself a decisive man so I don’t expect you’ll have any trouble deciding what to do. If you’re interested, just step into the portal and I will take that as a yes. Otherwise, well … I can offer you a battle you have no chance of winning; rather an anticlimax after what you’ve just survived. Time to choose … From a remake point of view, at times it improves greatly upon its source game. at other times it fails to retain the quality and themes of it. The Xen chapters, which are the most ambitious and creative chapters of the game, seem misaligned and disjointed with the rest of the game. They feel like an another game, and everything almost completely changes, the music, the gameplay, shooting, platforming, puzzles. Most of the puzzles in Xen seem very basic, and very repetitive. The shooting at interloper is only using the Gluon Gun with infinite ammo, and the music tries to really distant itself from the chapters before it, and also from Half-Life. But, these chapters still remained very enjoyable and intriguing. But there were also chapters like, Surface tension, Blast Pit and Questionable Ethics that completely blew me away. The very dark and gritty, industrial environment of Blast Pit makes Black Mesa a horror and very dark game. And similarly Surface Tension is a massive improvement. The parts where grunts are fighting with alien forces look like a movie.